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Monday, July 18, 2011

Kane & Lynch

The game free for pc full version download opens with a voiceover of Adam 'Kane' Marcus, reading a letter addressed to his daughter Jenny. Kane is traveling to death row after being convicted of manslaughter. Another death row inmate, James Seth Lynch, lets on there will be a breakout. Their truck is involved in a head-on collision by a group of mercenaries. The two are taken to a construction site, where they are confronted by four members of a gang of criminals called The7, led by The Brothers and their henchmen Carlos (a close friend of Kane) and Mute. They accuse Kane of stealing money from them, and reveal that they have taken his wife and daughter hostage. Kane is given three weeks to retrieve the money, or his wife and daughter will be killed.




After meeting The7, police officers arrive and the two are forced to shoot their way out of the construction site. Later, Kane explains that he did not steal from The7, but knows who did, and where they hid it. Kane and Lynch rob a local bank, where the money is being kept. Though only half of the money is inside the safe, Kane believes he knows where the other half is. Meanwhile, Lynch, who suffers from periodic episodes of violent psychosis, blacks out and kills all of the hostages after his medication wears off, forcing Kane and Lynch to shoot their way out and flee in a van driven by their getaway driver. Losing the police in the subway after the van crashes, Kane informs Lynch that they need to go to Tokyo to retrieve the other half of the money.

In Tokyo, the pair go after Retomoto, a Japanese crime lord, by kidnapping his daughter Yoko as ransom. While Kane negotiates with Retomoto over the phone, Lynch accidentally shoots and kills Yoko while trying to stop her from escaping. Kane, Lynch and The7's hired guns then proceed to escape from Retomoto's hitmen. Kane is furious with Lynch, but he soon realizes that they are out of time, and must return to The7 with only half of the stolen money.

Lynch reveals to Kane that he made a deal with The7 to ensure his survival as well as a position within The7, but he is betrayed and knocked unconscious at the construction site where Kane and his family are to be executed. Kane's plea for extra time is denied, as The Brothers and Carlos depart for Havana, leaving Mute to carry out the deed. Kane's wife expresses her disgust with Kane but is executed by Mute before he has a chance to speak to her as promised. Regaining consciousness, Lynch snaps and attacks his kidnappers while Kane beats Mute to death. Kane and Lynch then proceed to protect Kane's daughter, Jenny, from The7's reinforcements, who cries over her mother's body during the battle until escaping.

Kane buries his wife and decides to finish off The7 for the sake of his daughter's safety. Lynch insists on joining him, claiming they murdered his wife five years previously. They free a group of "dead men" who were wronged by The7 from prison in order to form a team to combat them: Rific, Thapa and Shelly. Shelly expresses resentment at working with Lynch and reveals that he may have been his own wife's killer. Before flying to Havana, they return to Tokyo and kill Retomoto, reclaiming the briefcase of money to finance their war with The7. In Havana, Kane keeps everyone motivated with promises of payment as they track down The Brothers and Carlos. Kane informs Lynch that The7 profit from assisting factions in civil wars, with Havana supposedly the last job needed for their retirement. They find themselves caught up in an ongoing civil war, joining the Cuban Revolutionary Armed Forces and battling The7's forces trying to stage a coup d’état. They find Carlos, abandoned by The Brothers. Kane recruits him, and Thapa, no longer trusting Kane, abandons the mission as a result. The Dead Men then fight their way through the Venezuelan jungle, and locate The Brothers at their compound. Carlos volunteers to go on ahead and open the gates with an explosive, but is killed by The Brothers. Kane and Lynch discover over Carlos's radio that they have again captured Jenny, so they storm the compound and in the process kill the Elder Brother. However, the Younger Brother manages to escape with Jenny and attempts to take off in an airplane.
From left to right: Thapa, Lynch, Kane, Shelly, and Rific.

Kane and Lynch follow in a car and disable the plane's engines before killing the Younger Brother. Jenny then pulls a gun on Kane and blames him for her mother's death. Kane tells her that whether she hates him or not he will get her to safety. Kane is then given the choice of rescuing Rific and Shelly, who are pinned down by The7's mercenaries, or escaping in a helicopter with Jenny and leaving them to die.

If Kane boards the helicopter with Jenny and leaves Rific and Shelly to die, Jenny will resent her father for leaving his men and tell him that she hates him. As they are escaping in the helicopter, Lynch, on the ground, says to himself, "I fucking knew it, from the first second I fucking knew it."

In the canonical ending, Kane chooses to rescue Rific and Shelly, who are trapped in a burning church towering over a village. Kane and Lynch are too late to save Rific, but Shelly is still alive. He feels betrayed despite the rescue attempt. As they escape to the pier, Jenny is shot, and Kane carries her body along. Shelly loses his patience and attempts to escape on one of the boats alone but is killed by shrapnel from an exploding boat. Lynch is shot as he escapes on a undamaged boat with Kane, while Jenny's status is still unknown. The boat floats slowly down the river, while Kane holds Jenny and whispers to her about the letter he tried to send her.

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Friday, July 15, 2011

Galactic Assault Prisoner Of Power



Galactic Assault Prisoner Of Power free pc game full version download
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Book setting

The novel is set in the 22nd century of the Noon Universe. Mankind is capable of near-instanteneous interstellar travel. Earth social organization is presumably Communist, and can be described as a highly technologically advanced anarchistic meritocracy.[citation needed]


There is no state structure, no institutionalized coercion (no police etc.), yet functioning of the society is safeguarded by raising everyone as responsible individuals, with guidance of a set of High Councils accepted by everyone in each particular field of activity.




It is a society of highly morally evolved individuals that has solved all of its material problems, knows no crime, feels no threats (except possibly from unchecked scientific exploration) and spends much of its efforts in scientific research (space exploration done mostly by volunteers), arts, education and caring for the young. Teachers are the most honorable profession.

One of the controversial occupations is progressor. They are agents embedded in less advanced humanoid civilizations in order to accelerate their development or resolve their problems. Progressors' methods range from rescuing local scientists and artists to overthrowing local governments.

The book is set on one such war-torn post-nuclear war planet, Saraksh, where a space-exploring Earth youth gets stuck after his rocket is first damaged and then blown up, forcing him on his journey of discovery and contact within a fascist society of one of the planet's countries.

Plot summary

The story describes the adventures of Maxim Kammerer. Kammerer is an amateur space explorer from Earth. This occupation is not considered serious and Kammerer is regarded as a failure by his friends and relatives. The novel starts when Kammerer accidentally discovers an unexplored planet Saraksh inhabited by a humanoid race. The level of technological development on the planet is similar to mid-20th century Earth. Recently, the planet had a nuclear and conventional war and the predicament of the population is dire. When Kammerer lands, the natives mistake his spaceship for a weapon and destroy it.

At first, Kammerer does not take his situation seriously. He imagines himself a Robinson Crusoe stranded on an island inhabited by primitive but friendly natives. He is looking forward to establishing contact and befriending the population of the planet. However, the reality turns out to be far from glamorous. Kammerer finds himself in the capital of a totalitarian state, perpetually at war with its neighbors. The population is governed by the oligarchy of Unknown Fathers through brutal police and military repression. The city is grim and polluted. Ordinary populace leads the life of privation and misery. What goes on around Kammerer does not make sense to him, since his own society is free from war, crime and material shortages.

Eventually, it is revealed that to maintain the loyalty of the population, the Fathers employ mind control broadcasts. The broadcast towers pepper the landscape of the country. The mind-altering capabilities of the towers are kept secret, they are disguised as ballistic missile defense installations. Constant broadcasts suppress the ability to evaluate information critically, hence making the omnipresent regime propaganda much more effective. In addition, twice a day, intense broadcasts relieve mental stress caused by the disconnect between the propaganda and the observed reality by inducing an outburst of blinding enthusiasm. The authors give a masterful description of this process at work, describing the thoughts of one of the characters as he switches from the state of peeved boredom and disdain for his superiors to the rapturous adoration of people around him and life in general.

A minority of the population are not susceptible to the broadcasts. In these people, the intense daily broadcasts induce horrible headache and seizures. The Unknown Fathers — the ruling oligarchs are in this minority. They pay for the power to control the people by intense personal suffering during the daily broadcasts. The people outside the power elite that are not susceptible to the broadcasts are branded degenerates or degens by the state. They are actively persecuted. When captured they are either executed or sent to prison. The renegade degens organized an underground resistance movement and try to fight back by destroying the broadcast towers. The resistance does not have any political or military program and the fighters are united mostly by their suffering and their hatred of the towers. However, the rank-and-file of the underground is unaware of the main purpose of the towers. Apparently, the underground leadership wants to capture the broadcast network and use it to seize the power in the state for themselves.

Kammerer, still not quite aware of the situation, gets enlisted in the military. He is required to execute captured "degens", one of them a woman. When he refuses, he is shot. Kammerer survives, joins the underground and participates in a futile attack on a broadcast tower. Captured, tried and sent to a concentration camp in the South, the same one where he made his landing, he's finally revealed the truth about the broadcast system by a fellow prisoner member of underground. Astonished and appalled by the revelation, Kammerer makes it his mission to rid the planet of the mind control broadcast system. Several of his schemes fail because the cure may be worse than the disease. He tries to organize an invasion by barbarian tribes from the inhospitable desert in the South. He then tries to contact the state's neighbor — the Island Empire. He abandons this plan after finding documents on a destroyed Empire submarine that describe mass killings and other atrocities that the Empire military perpetrates. He now focuses on trying to find and destroy the Control Center where the mind control broadcasts originate. Kammerer gets captured and is consigned to a penal battalion that is supposed to lead the invasion of the North. In this abortive action, most of his friends perish while Kammerer himself barely escapes annihilation in retaliatory nuclear blasts.

It turns out that Kammerer is not affected by the broadcasts in any way. A Father known as Smart realizes that and plots to use Kammerer to stage a coup and take over the power in the state. His plan is for Kammerer to capture the Control Center and use the mind control broadcasts to incapacitate the rivals and control the population. The Center is protected by intense local broadcasts that make it impossible for anyone but Kammerer to penetrate it. Initially, Kammerer plays along. However, after gaining access to the Center, instead of using it to gain power, Kammerer destroys it.

In the end of the novel it is revealed that one of the Fathers — Strannik (literally "Wanderer") - is a human progressor Rudolf Sikorski. Strannik was carefully preparing the operation to gradually improve the lot of the people of Saraksh. His plan was ruined by Kammerer's actions. Strannik catches Kammerer and lambastes him for his interference. Strannik describes the unanticipated consequences of Kammerer's rash actions: up to 20% of the people may die due to the withdrawal of the mind control transmissions on which they have become dependent; Saraksh faces famine, anarchy and invasion from the North. Strannik tells Kammerer to leave the planet. However, Kammerer refuses and stays to help Strannik stabilize the situation. Despite the upheavals that Saraksh has to go through, Kammerer is still glad he destroyed the Control Center because now the people are in charge of their own destiny
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.4 GHz or Athlon Equivalent
Memory: 1 GB
Hard Drive: 2 GB Free
Video Memory: 128 MB (GeForce 6600+)
Sound Card: DirectX Compatible
DirectX: 9.0c
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Combat Task Force 121



Combat Task Force 121 free pc game full version download





System requirements
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Processor: 1.2 GHz
RAM: 512 MB
Graphics card: 64 MB
Hard drive space: 1 GB

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gta3

Grand Theft Auto III is a 2001 sandbox-style action-adventure computer and video game developed by DMA Design (now Rockstar North) in the United Kingdom, and published by Rockstar Games. It is the first 3D title in the Grand Theft Auto series. It was released in October 2001 for the PlayStation 2, May 2002 for Windows, in November 2003 for the Xbox and in November 2010 for Mac OS X. It was made available on Steam on January 4, 2008.[7] The game is preceded by Grand Theft Auto 2 and succeeded by Grand Theft Auto: Vice City.


GTA III is set in modern Liberty City, a fictional metropolitan city based on New York City. The game follows a nameless criminal[1] who was betrayed by his girlfriend in a bank heist and is required to work his way up the crime ladder of the city before confronting her. GTA III is composed of elements from driving games and third-person shooters.

The game's concept and gameplay, coupled with the use of a 3D game engine for the first time in the series, contributed to Grand Theft Auto III's positive reception upon its release; it became 2001's top selling video game[8] and is cited as a landmark in video games for its far-reaching influence within the industry.[9] GTA III's success was a significant factor in the series' subsequent popularity; as of 2008, five GTA prequels set before events in GTA III have been released, particularly Grand Theft Auto: Liberty City Stories which revisits GTA III's setting a few years prior. GTA III's violent and sexual content has also been the source of public concern and controversy. According to Metacritic, GTA III holds an average critic score of 97/100, making it the highest-rated PlayStation 2 game

Setting

Grand Theft Auto III takes place in Liberty City, a city on the East Coast, which is loosely based on New York City, but also incorporates elements of other American cities.[10] GTA III's Liberty City has also been used for Grand Theft Auto: Liberty City Stories and Grand Theft Auto: San Andreas (only for one mission in San Andreas), and is one of four renditions of "Liberty Cities" featured throughout the series; the other three are present in Grand Theft Auto (GTA1), Grand Theft Auto: Chinatown Wars, and Grand Theft Auto IV (GTA IV). The timeline of GTA III is set at around the autumn of 2001, the present time around the first release of GTA III, October 22, 2001; this was indicated by the Liberty Tree website, which included plot points that connect to events in the beginning of the game, in its last existing monthly entry, dated October 18, 2001
Story

The player character has robbed the Liberty City Bank with his girlfriend, Catalina, and a male accomplice. While running from the scene, Catalina shoots him and leaves him to die in an alley; the accomplice is also seen lying nearby. The player character survives but has been arrested and subsequently found guilty and sentenced to jail. While he is being transferred, an attack on the police convoy aimed at kidnapping an unrelated prisoner sets him free.

With the help of a fellow escaped prisoner, the player character then takes on work as a local thug and rises in power as he works for multiple rival gangs, a corrupt police officer and a media mogul. In the process, Maria, the mistress of a local Mafia boss, begins to take a liking to him. The Mafia leader, Salvatore, grows suspicious and lures the player to a death trap; but Maria saves him, remaining close to him throughout the storyline. He later goes to work for others, including the Liberty City Yakuza and media mogul Donald Love. Eventually, his exploits attract the attention of Catalina, now affiliated with a Colombian drug cartel, resulting in the kidnapping of Maria. This gives him the opportunity to face Catalina once more, which results in a firefight and Catalina's death
Characters
Main article: List of characters in Grand Theft Auto III

In addition to the exploits of the game's player character, the storyline, while not as integral to the game as its successors, depicts the character development of several non-player individuals and bosses, through cut scenes before the start of each mission, as the player progresses through the game. Most of the characters encountered revolve around corruption, crime and a fictional drug called "Spank," which is a growing menace in the city.

With the success of GTA III and its sequels, several of these characters or their relatives reappear in future GTA titles with major or minor roles, and their personal background expanded, particularly Leone family Don Salvatore Leone, media mogul Donald Love, Phil, the One-Armed Bandit, 8-Ball, Catalina and Toni Cipriani.

The voice cast for the game's characters features several established celebrities. Notable voice actors include: Frank Vincent, Michael Madsen, Michael Rapaport, Joe Pantoliano, Debi Mazar, Kyle MacLachlan, Robert Loggia, Lazlow Jones and late rapper
Grand Theft Auto III inherits and modifies much of the gameplay mechanics from its predecessors, Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and a driving game in a new 3D game engine. The idea of using a 3D game engine in such a genre was however not new: the first game to combine elements of action, shooting, and driving various vehicles in a sandbox-style 3D world was Hunter, released in 1991 for the Commodore Amiga and Atari ST home computers.[12][13] The first developed by DMA Design was Body Harvest (1998), for the Nintendo 64. Publicly debuted in 1995 at Nintendo's SpaceWorld video game trade show, Body Harvest was revolutionary for its time, but despite above average reviews,[14] the game sold poorly.[15] GTA III takes the gameplay elements of Body Harvest and combines them with the GTA series' open-ended game design to create a level of freedom and detail that was unprecedented in 2001.[16]

On foot, the player's character has the additional ability to sprint (but is incapable of swimming), as well as use weapons and perform basic hand to hand combat; he is also capable of driving a variety of vehicles, (with the addition of watercraft and a fixed-wing aircraft).
A screenshot of Claude running with a pistol in hand. With a completely redone game engine, the player is now able to see forward and better explore GTA III's environment.

Criminal offences, such as carjacking, murder and theft will result in increasing levels of resistance from the authorities. If the player's "wanted" level reaches certain levels, the police, FBI, and army will respond accordingly. When the player character collapses from his injuries or is arrested, he will re-spawn at a local hospital or police station respectively, at the expense of losing all weapons and armor and an amount of money for medical expenses or bribes. While this is similar to previous Grand Theft Auto games, the player character is essentially offered unlimited "lives," as opposed to the limited number of lives in GTA1 and GTA2. This allows the player character to "die" as many times as she/he pleases, and render it impossible to indefinitely lose in the game.

A major feature in GTA III's predecessors that allowed the player to obtain cash by committing petty crimes has been downplayed in GTA III, encompassing only car ramming, vehicle destruction and pedestrian killing. The amount of money in the player's possession is no longer a requirement to unlock new areas in GTA III. There are only two exceptions to this, which require the player to have a certain amount of money. Instead, the completion of missions and unfolding of the game's storyline are now responsible for this role. Additionally, the player is allowed to return to all unlocked areas of the city. However, as new areas open up, access to other, previously available areas becomes more dangerous or difficult, due to hostilities from enemy gangs.

The interface of the game has been significantly overhauled. The player-centered compass is replaced by a separate mini-map that also displays a map of the city and key locations (safe houses and contact points) or targets. Armour and health levels are now indicated in numbers, and a 24-hour clock is added. Gang behavior is no longer dictated by "respect" meters used in GTA2; instead, the player character's progress through the story affects his view in the "eyes" of gang members. As the player completes missions for different gangs, rival gang members will come to recognize the character and subsequently shoot on sight.

Whereas multiplayer modes from previous GTA titles allowed players to connect through a computer network and play the game with others, GTA III was the first computer game title to only ship with a single player game mode. As a result, third-party modifications were developed that re-extended the game with the absent network functionality through manipulation of the game's memory. One of these modifications became known as Multi Theft Auto and was developed alongside this title and future GTA successors


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risen

download game free pc risen isen : Shipwrecked and ready for adventure! Come face-to-face with untold mysteries on a dangerous, forbidden island: ancient temples suddenly bursting forth from the earth, monstrous creatures roaming long lost ruins, active volcanoes, treasures from a distant past, and a ruthless inquisitor who rules inside the city walls with an iron fist. Unlock the terrifying secrets of Risen and never be the same again. This latest open-world RPG by Piranha Bytes delivers a




thrilling edge-ofyour- seat storyline wrapped in a fully immersive sensory experience. You will enter the Risen world uniquely through mood, emotion, and cultural exploration, in addition to hallmark RPG interactions such as dialogue and combat. A vast reputation system sets a new standard in the genre, lending unparalleled sophistication and subtlety to the gameplay.

Monday, July 11, 2011

Zoo Tycoon 2



Zoo Tycoon 2 free pc game full version download is a video game in which the player may create and operate a zoo by managing its finances, employees and animal exhibits. The goal is to become a "zoo tycoon". Originally released for Windows, Zoo Tycoon 2 is now available for Windows Mobile, PDA, Mac OS X and Nintendo DS. It is the sequel of the 2001 game Zoo Tycoon




Gameplay

There are a number of gameplay modes in the game, and each (with the exception of Freeform) has differing limitations. A Freeform game in Zoo Tycoon 2 allows you to create the zoo of your choice, the only restrictions being space, animals, and objects. The player's money supply is unlimited, and all items are available from the beginning of the game (except those that can only be unlocked in Scenario and Challenge games). Freeform games begin with an empty zoo, to which the player adds animal exhibits and guest facilities (such as restaurants and bathrooms), hiring employees to staff and maintain them. The player chooses a plot of land for their zoo to be built upon at the start of a new Freeform game, and each plot of land represents a different biome (alpine, boreal forest, desert, grassland, savannah, scrubland, temperate forest, tropical rainforest, tundra, wetlands). Each plot of land is also a different size (large, small or medium). The player must accommodate their animals with spacious enclosures, adequate food and water, animal enrichment objects (toys or items that otherwise encourage the animals to use their natural abilities and behaviors), shelters for them to sleep or gain privacy in, which can be found under zookeeper recommendations, and environments that suit them (for example, tigers are best suited to rainforest environments, and lions to savanna ones). The player must also provide for the guests, which is done by placing food and drink stands, bathrooms, picnic areas, seating, trash and recycling bins and playgrounds around the zoo. The player can create a range of elevated and lowered terrain types, including hills, valleys, cliffs and ditches. In addition to Freeform mode, there is also a Campaign mode in which the player chooses a campaign to play through and is placed in the shoes of an average zoo owner and is assigned different goals to complete; these goals may include having to breed tapirs, train dolphins, rescuing abused animals and more. As well, there is a Challenge mode in which the player has a limited amount of money (although the player can choose their starting amount) with which goals must be completed

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Saturday, July 9, 2011

Grand Theft Auto: Vice City

ated Grand Theft Auto: Vice City (abbrevias GTA: VC) is a sandbox-style action-adventure computer and video game designed by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 27, 2002 for the PlayStation 2 and was later ported to the Xbox and PC in 2003. Vice City was preceded by Grand Theft Auto III and followed




by Grand Theft Auto: San Andreas. Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features “open-world” gameplay that gives the player more control over their playing experience. Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu’s readers’ list of all-time favorite 100 videogames in 2006, the only fully-Western title on the list.[2] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City’s setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City

Assassins Creed

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Jerusalem, 1191 A.D. The Third Crusade is tearing the Holy Land apart. You play Altair, a disgraced Master Assassin, sent to kill eight men (both Muslim and Christian leaders) in order to end the Third Crusade


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Along the way, you discover that the men share a dark secret – one that threatens not only the Holy Land – but the entire world.
Assassin’s Creed is the new franchise that redefines the action/adventure genre with an innovative, rich gameplay that provides a well-balanced mix of stealth, chaotic action and riddle-solving exploration in the midst of 4 vivid, responsive environments


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Kung Fu Panda


Kung Fu Panda is a 2008 American animated film produced by DreamWorks Animation and distributed by Paramount Pictures. It was directed by John Wayne Stevenson and Mark Osborne and produced by Melissa Cobb, and stars the voice of Jack Black along with Dustin Hoffman, Angelina Jolie, Ian McShane, Seth Rogen, Lucy Liu, David Cross, Randall
Duk Kim, James Hong and Jackie Chan. Set in ancient China, the plot revolves around a bumbling panda named Po who aspires to be a kung fu master. When an evil kung fu warrior is foretold to escape from prison, Po is unwittingly named the chosen one destined to bring peace to the land, much to the chagrin of the resident kung fu warriors



Although the concept of a “kung fu panda” has been around since at least 1993, work on the film did not begin until 2004.[2] The idea for the film was conceived by Michael Lachance,[3] a DreamWorks Animation executive. The film was originally intended to be a parody, but director Stevenson decided instead to shoot an action comedy martial arts film in the spirit of Hong Kong action cinema that incorporates the hero’s journey narrative archetype for the lead character. The computer animation in the film was more complex than anything DreamWorks had done before. As with most DreamWorks animated films, Hans Zimmer (collaborating with John Powell this time) scored Kung Fu Panda. He visited China to absorb the culture and get to know the China National Symphony Orchestra as part of his preparation. A sequel, Kung Fu Panda 2, is in production and set for release on May 27, 2011.
Kung Fu Panda premiered in the United States on June 6, 2008, and has since received very favorable reviews from critics and most of the movie-going public. The film currently garners an 88% “Certified Fresh” approval rating from review aggregator Rotten Tomatoes. Kung Fu Panda opened in 4,114 theaters, grossing $20.3 million on its opening day and $60.2 million on its opening weekend, resulting in the number one position at the box office. The film became DreamWorks’s biggest opening for a non-sequel film, highest grossing animated movie of the year, the fourth-largest weekend for a DreamWorks animated film at the American and Canadian box office, behind Shrek the Third, Shrek 2, and Shrek Forever After,[4] and the forty-eighth highest-grossing film of all time.
he story is set in the Valley of Peace, a fictional land in ancient China inhabited by anthropomorphic animals. Po (Jack Black), a young, clumsy and overweight panda, is a kung fu fanatic who idolizes the Furious Five – Tigress (Angelina Jolie), Monkey (Jackie Chan), Mantis (Seth Rogen), Viper (Lucy Liu), and Crane (David Cross) – a quintet of kung fu masters trained by the red panda Master Shifu (Dustin Hoffman) to protect the valley. Because he works in his goose[5] father Ping’s (James Hong) noodle restaurant, Po is unable to achieve his dream of becoming a kung fu master himself.
One day, Shifu’s mentor, the elderly tortoise Master Oogway (Randall Duk Kim), has a vision that Shifu’s former student and foster son, the snow leopard Tai Lung (Ian McShane), will escape from prison and return to the Valley of Peace to take revenge for being denied the Dragon Scroll, which is said to hold the secret to limitless power. Shifu holds a kung fu tournament for the Furious Five so that Oogway may identify the legendary Dragon Warrior, the one kung fu master worthy of receiving the Dragon Scroll and defeating Tai Lung. He arrives too late and the doors to the tournament arena close, but desperate to see the Dragon Warrior be chosen, Po straps himself to a set of fireworks and rockets into the sky, crashing into the middle of the arena. To the surprise of everyone present, Oogway chooses Po, seemingly by accident.
Unwilling to believe that a big, fat panda can be the Dragon Warrior, Shifu attempts to get rid of Po by berating and ridiculing him into quitting his training with the Furious Five, who similarly despise and mock Po for his lack of respect and skill in kung fu. After receiving helpful advice from Oogway, however, Po endures his grueling training and slowly begins to endear himself to the Five with his tenacity, culinary skill and good humor. By this time, Tai Lung escapes from prison as foreseen by Oogway, who makes Shifu promise to train Po before passing away. Still unable to grasp the basics of kung fu, Po despairs he has no chance of defeating Tai Lung, but Shifu discovers that Po is capable of impressive physical feats when motivated by food and, using the promise of a meal, successfully trains Po to incorporate these skills into a makeshift yet effective kung fu style.
Meanwhile, the Furious Five set out on their own to stop Tai Lung themselves, only to return following their defeat. Shifu decides Po is ready to receive the Dragon Scroll which, upon being opened, reveals nothing but a blank, reflective surface. Thinking the scroll is useless, Shifu orders Po and the Five to evacuate the valley while he fights Tai Lung to delay him as long as possible. The dejected Po meets with his father Ping who, in an attempt to console him, reveals that the long-withheld secret ingredient to his famous “secret ingredient soup” is nothing, saying that things become special if people believe them to be. Realizing this is the point of the Dragon Scroll, Po goes to confront Tai Lung after he nearly kills Shifu. Po proves to be a formidable challenge for Tai Lung as he tries to protect the Dragon Scroll to lure the villain away from Shifu, but it eventually falls into Tai Lung’s grasp. However, he is unable to understand or accept its symbolic meaning, and Po ultimately defeats him using the secret “Wuxi Finger Hold”. Po is praised by the Valley of Peace and earns the respect of the Furious Five, who fully acknowledge him as a true kung fu master. Shifu, exhausted but alive after his fight with Tai Lung, is finally at peace with himself now that peace has returned to the valley. Publicized work on the film began before October 2004.[9] In September 2005, DreamWorks Animation announced the film alongside Jack Black, who was selected to be the main voice star.[10]
Initially, the idea for the film was to make it a spoof, but co-director John Stevenson was not particularly keen on the idea so instead chose the direction of simplistic comedy.[8] Reportedly inspired by Stephen Chow’s 2004 martial arts action comedy, Kung Fu Hustle,[11] the co-directors wanted to make sure the film also had an authentic Chinese and kung fu feel to it. Production designer Raymond Zibach and art director Tang Heng spent years researching Chinese painting, sculpture, architecture and kung fu movies to help create the look of the film.[12] Zibach said some of the biggest influence of him are the more artful martial arts films such as Hero, House of Flying Daggers and Crouching Tiger, Hidden Dragon.[12] The aim for the film, which took four years to make, was to have a good blend of the two, as well as to give it an “epic” feel, unlike other DreamWorks animated features which resorted to “pop songs and celebrity references.”[13]
In November 2005, DreamWorks Animation announced that Dustin Hoffman, Jackie Chan, Lucy Liu and Ian McShane would join Jack Black in the cast.[14]
“We’ve had some productions that were stressful, but this one ran very smoothly and DreamWorks is [sic] this production as a template on how they would like future productions to run. We lucked out, and there really was a sense of harmony on the animation. Even the production people. We all seemed like we were on the same page, believing in the film. That doesn’t happen very often. I tell animators, you will be working on dumpers for most of your career, but every once in a while you get a gem. Kung Fu Panda was a gem.”
—Dan Wagner, Head of Character Animation.[15]
The hand-drawn animation sequence at the beginning of the film was made to resemble Chinese shadow puppetry.[16] The opening, which was directed by Jennifer Yuh Nelson and produced by James Baxter, was praised by The New York Times reviewer Manohla Dargis as “striking” and “visually different from most mainstream American animations”.[17] Other reviewers have compared the opening to the evocative style of Genndy Tartakovsky’s Samurai Jack.[18][19] The rest of the film is modern computer animation, which uses bright, offbeat colors to evoke the natural landscape of China.[16] The end credit sequence also features hand-drawn characters and still paintings in the background.[16]
The computer animation used throughout the film was more complex than anything DreamWorks had done before. When the head of production handed the script to VFX Supervisor Markus Manninen, she reportedly laughed and wished him “good luck”. “When we started talking,” said Manninen, “the movie was still a high concept. But for everyone that looked at it, it screamed complexity. We launched off saying, how can you make this movie tangible? How can you find smart ways to bring this world to life in a way that makes it a great movie and not feel like the complexity becomes the driver of the story, but the story and the emotion being the driver?”[20]
In preparation, the animators took a six hour kung fu class.[21]
Producer Melissa Cobb said that originally Po was “more of a jerk,” but that the character changed after they heard Jack Black.[21] According to Jack Black, he mostly worked “in isolation”, although he and Dustin Hoffman did spend a day together, which Cobb said helped with the scene where their characters face off.[21] Lucy Liu said that the film “was quite different because it was such a long process.”[22] Liu said that when she was presented with the project they already had artwork of her character as well as a “short computerized video version of what she would look like when she moved.”[22]
Release
The film held its worldwide premiere at the 61st Cannes Film Festival on May 15, 2008, where it received massive and sustained applause at the end of the film’s screening.[23][24] Kung Fu Panda later had national premieres in the United States on June 1, 2008 at Grauman’s Chinese Theatre in Hollywood, Los Angeles, California,[25] and on June 26, 2008 at Leicester Square in London, for the United Kingdom.[26]
Kung Fu Panda was released on DVD and Blu-ray Disc on November 9, 2008. The special features include an animated short film starring Jack Black, Dustin Hoffman, Angelina Jolie, Jackie Chan, Seth Rogen, Lucy Liu and David Cross, a Kung Fu Fighting music video by Cee-Lo Green and Jack Black, a tutorial on how to use chopsticks, sound, The Tech of Kung Fu Panda, The Cast of Kung Fu Panda, deleted and alternate scenes, cast interviews and biographies with Jack Black, Dustin Hoffman, Angelina Jolie, Ian McShane, Jackie Chan, Seth Rogen, Lucy Liu and David Cross, The Premiere of Kung Fu Panda, interactive games and more. The movie can be purchased as a stand-alone DVD or as part of a two-disc pack that includes the companion story Secrets of the Furious Five.[27]
Reception and box office
Kung Fu Panda has received positive reviews from critics. Rotten Tomatoes reported that 88% of 163 critics gave the film a positive review. The film has an approval rating of 76% from a select group of critics and an approval rating of 83% from users of the site.[28] Metacritic reported the film had an average score of 73 out of 100, based on 33 reviews.[29]
Richard Corliss of Time Magazine gave the film a positive review, stating the picture “provides a master course in cunning visual art and ultra-satisfying entertainment”.[30] The New York Times said, “At once fuzzy-wuzzy and industrial strength, the tacky-sounding Kung Fu Panda is high concept with a heart,” and the review called the film “consistently diverting” and “visually arresting”.[17] Chris Barsanti of Filmcritics.com commented, “Blazing across the screen with eye-popping, sublime artwork, Kung Fu Panda sets itself apart from the modern domestic animation trend with its sheer beauty [...] the film enters instant classic status as some of the most gorgeous animation Hollywood has produced since the golden age of Disney.”[31] The Chicago Tribune called the film “one of the few comedies of 2008 in any style or genre that knows what it’s doing”. Roger Ebert gave it three stars praising the animation, action scenes, and saying that older viewers will be forgiving. The film was released in 4,114 theaters, grossing $20.3 million on its opening day and $60.2 million over the weekend, resulting in the number one position at the box office. It is also DreamWorks Animation’s biggest opening for a non-sequel film, and the fourth-largest opening weekend overall for a DreamWorks animated film (behind Shrek the Third, Shrek 2, and Shrek Forever After).[32][33][34] The film made $215,434,591 in the American and Canadian box office as well as $416,309,969 in foreign box offices bringing its worldwide total to $631,744,560.[35] It was the highest grossing animated movie of 2008 and also the third highest grossing movie of the year. The film was released on DVD and Blu-Ray on November 9, 2008.[36]
Kung Fu Panda was also well-received in China.[37] It made nearly 110 million Chinese Yuan by July 2, 2008, becoming the first animated film to make more than 100 million Yuan in Chinese box offices.[38][39] The Chinese director Lu Chuan commented, “From a production standpoint, the movie is nearly perfect. Its American creators showed a very sincere attitude about Chinese culture.”[40][41] With the film’s success at the Chinese box office, some people within China have questioned the quality of China’s domestic animations. The fact that such a successful film based on Chinese culture was created by the American movie industry has led to some Chinese introspection.[42][43][44]
The release of the film in the land where it was set was not without controversy. Zhao Bandi, a Chinese artist and fashion designer who specializes in panda-related designs, launched an online petition suggesting that the film should be boycotted.[45][46] In his petition, Bandi stated that Hollywood was seeking to profit from Chinese culture. The film was aired soon after the 2008 Sichuan earthquake, and the petition said that the film was in poor taste to be released so soon after the disaster, given that pandas live within the area affected by the quake. Bandi also protested against the fact that the film was produced by DreamWorks, which is owned by Steven Spielberg. Spielberg withdrew from his role as an adviser to the 2008 Summer Olympics over concerns about China’s role in Sudan (although Spielberg is not one of the producers of Kung Fu Panda). Zhao Bandi admitted that he had not actually seen the film prior to the petition.[47] However, while postings on his website both praised and criticized the film, many people said that there was no reason to boycott it. Zhao’s complaints prompted an online backlash asserting that an entertaining film paying tribute to Chinese heritage would be welcome at this difficult time,[48] and some even questioned whether this was just a publicity stunt by the artist.[47]
Awards
Kung Fu Panda had been shortlisted for nomination for the Academy Award for Best Animated Feature[49] and the Golden Globe Award for Best Animated Feature Film.[50] However, both awards were won by Pixar’s WALL-E instead.
By contrast, Kung Fu Panda won 11 Annie Awards (including Best Picture) out of 16 nominations, albeit amid controversy.[51]
[edit] Soundtrack
Main article: Kung Fu Panda soundtrack
As with most DreamWorks animated films, composer Hans Zimmer scored the film. Zimmer visited China in order to absorb the culture and got to know the Chinese National Symphony as part of his preparation; in addition, Timbaland also contributed to the soundtrack.[52] The soundtrack also includes a partially rewritten version of the classic song, “Kung Fu Fighting”, performed by Cee-Lo Green and Jack Black for the end credits. Furthermore, in some versions, the ending credit was sung by Rain. Although Zimmer was originally announced as the main composer of the film, during a test screening, CEO of DreamWorks Animation SKG Jeffrey Katzenberg announced that composer John Powell would also be contributing to the score. This marked the first collaboration in eight years for the two, who had previously worked together on Dreamworks’ The Road to El Dorado and the action thriller Chill Factor. A soundtrack album was released by Interscope Records on June 3, 2008.[53]
Sequel
A sequel called Kung Fu Panda: The Kaboom of Doom is currently in pre-production and is slated for release on May 27, 2011.[54][55] It is set to be in 3-D and will be directed by Jennifer Yuh Nelson (who directed the praised 2-D opening sequence of Kung Fu Panda) with the original cast returning. The story features a new villain with a mysterious weapon so powerful it threatens the very existence of kung fu, and Po must additionally confront his past.[56]
Manga
A manga based on the film has been released in Japan in Kerokero Ace magazine’s September 2008 issue.[57] It is written by Hanten Okuma and illustrated by Takafumi Adachi.[58]
Television series
A television series is in development for Nickelodeon titled Kung Fu Panda: Legends of Awesomeness, and is scheduled to premiere in 2010.

Offroad Racers


Offroad Racers  free pc game download Contest is the event where monster trucks, rally cars, pickups and buggies compete with each other. Opponents can try to stop racers on their way to
  finish in three different racing modes. Complete 18 stages to win the




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Wednesday, July 6, 2011

Wars and Warriors: Joan of Arc



Wars and Warriors: Joan of Arc free pc game sfull version download Wars and Warriors: Joan of Arc is a historically-based computer game. Developed and published by Enlight, it was released in 2004. The player assumes the persona of Joan of Arc and leads the French in their attempt to win the Hundred Year's War. The game combines aspects of real-time strategy and action








Gameplay

While the game has both action and strategy aspects, action predominates. Playing as Joan or one of several other French commanders, the player uses a variety of weapons to defeat enemy English soldiers. As the game progresses, the player gains combos and special attacks that enable him or her to defeat the English more effectively. The player also controls the French army and directs it in battle. There are eight levels, each featuring multiple objectives.
Critical reaction

Reaction to the game was middling. GameSpot rated it 6.2 out of 10. PC Gamer gave it 49% and said that it "deserves the same fate as its namesake". [1] Some reviewers were more charitable: Vido Game City gave it a 7.5 and praised its "unique blend of two genres that have certainly needed an injection of life for some time, and this game succeeds in doing so

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Tuesday, July 5, 2011

Top Gun: Combat Zones


Top Gun: Combat Zones free pc game full version download The popularity of the 1986 film Top Gun resulted in a number of licensed video games that have been released since the film's theatrical debut:

Top Gun





Top Gun was released in 1987 for the PC, Commodore 64, ZX Spectrum and Nintendo Entertainment System (NES) (with an equivalent version for Nintendo Vs. Series arcade cabinets). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game. Konami developed the Nintendo versions. The NES version was released on November 1987 in North America, December 11, 1987 in Japan and on November 30, 1988 in Europe and Australia.

A sequel, Top Gun: The Second Mission (titled: Top Gun: Dual Fighters in Japan), was developed for the NES by Konami. It was released in Japan on December 15, 1989, In North America on January 1990, and in Europe and Australia on: October 24, 1991.
Gameplay

Top Gun
Top Gun's main menu
Top Gun in game

Piloting an F-14 Tomcat fighter, the player, as Top Gun's main character Maverick, has to complete four missions. Given a choice of missiles, and starting with a training mission, the player is sent after an enemy aircraft carrier, an enemy base and finally must destroy an enemy space shuttle. The game had two endings. If the player lost but achieved a minimum score of 50,000 points, a still shot would be shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. If the player completed all four missions and successfully landed on the aircraft carrier, a scene would be shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.
The Second Mission

In the 1989 sequel, the player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation. There are three missions. The 1st mission is to destroy an enemy bomber. The second mission (which includes an obstacle course through a forest in which the player must avoid crashing into trees) is to destroy an advanced version of a Hind helicopter. The third (and final) mission (which has two obstacle courses of avoiding lightning bolts and laser beams) is to destroy an enemy shuttle.

Aside from the mission mode, the player can also select a one-on-one dogfight mode against seven aces.

The game is noted for its improved graphics, and more notably for its easier carrier landing sequence than the first game.
The computer game

PC game | Language: English |
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Monday, July 4, 2011

A New Beginning


A New Beginning SKIDROW free pc game for pc download full version







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The King of Fighters XIII


The King of Fighters XIII pc game full version download is the latest installment of The King of Fighters series developed and published by SNK Playmore. There was an official preview of the game that was held on March 25, 2010 at Akihabara.[3] The game is also the conclusion of Ash Crimson's story arc which started in The King of Fighters 2003.[4] The game design director, Yamamoto, states that he wants the game to be played by the fans of the series who would be able to use their experience from previous titles. Additionally, however, he does not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from previous titles.




SNK Playmore confirmed that the PlayStation 3 and Xbox 360 console versions is in the works and will be released in 2011 in Japan.[6] Atlus also confirmed that they will publish the game on October 27, 2011 in North America

Gameplay
See also: The King of Fighters XII#Gameplay

The game removes some of the gameplay systems used in the previous game; the Guard attack system, the Critical Counter system, the Clash System as well as the dynamic, zooming camera. In their place however, there are new systems that have been confirmed to be added, the first of the three is the new EX Mode, which convert each characters' super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Desperation Moves. Another new addition is Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel system, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97.[4] In addition to standard and EX Desperation Moves, a new class of Desperation Move entitled "NEO MAX" are included in the game and require that three stocks of gauge be exchanged in order to perform one, making it similar to Hidden Desperation Moves (The King of Fighters 2002) and Leader Desperation Moves (The King of Fighters 2003). These can also be canceled from standard Desperation Moves, making them similar to the "Dream Cancels" from The King of Fighters XI

Characters
See also: The King of Fighters XII#Characters and List of The King of Fighters characters

The roster of The King of Fighters XIII will feature all the characters who appeared in The King of Fighters XII, including the two console-exclusive characters, Elisabeth Branctorche and Mature. In addition, at the Akihabara event, three new characters were announced in the form of The King of Fighters '94 Women's Team (Yuri Sakazaki, King, and Mai Shiranui).[8] Unlike The King of Fighters XII, all of the characters will be organized into proper teams this time with the exception of Ash, who is now a single entry character.[9]

On April 22, 2010, Famitsu reported the addition of two new characters to the game: Vice for Iori Yagami's team and Takuma Sakazaki for the Art of Fighting team. The official website was soon updated with the changes as well as adding a storyline for Iori's team,[9] and on the April 23, 2010 location test at Hong Kong, Hwa Jai from Fatal Fury: King of Fighters has been confirmed to be in the game as the final member of Kim Kaphwan's team.[10] The first member of the final team, K', was revealed on April 30 with his addition to the roster page.[9] Maxima was also revealed as the second member of K's Team via addition to the roster page on May 7 and one week later, the final character for K's Team, Kula Diamond, was introduced in the same way.[9]

During intermission screens, a mysterious man who calls himself "Saiki" is seen talking to the other members of "Those From the Past", the organization who has been pursuing the power of the Orochi. Saiki has a similar appearance to Ash Crimson, only wearing a purely white outfit and having his hair untied. Furthermore, the tournament host is revealed to be Rose Bernstein, whose mind is being controlled by Those From the Past (specifically the one named "Botan"). Saiki appears to be the manipulator behind the events of The King of Fighters XIII and the final boss battle of the game is against his true state (much like previous bosses Mukai and Magaki have human forms as well as transformed states
Plot

The game takes place after The King of Fighters XI. The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As Elisabeth Blanctorche prepares to stop Ash, fighters receive an invitation to another King of Fighters tournament hosted by a person labelled as "R".[11]

When the winning team enters the Rose Stadium at the end of the game, Saiki puts his work into motion. He freezes time and he and the rest of the members of Those From the Past confront the winners. Saiki tells the other members to complete their tasks but Mukai requests an opportunity to engage the winners on behalf of Saiki. Despite being a show of loyalty, Saiki is perturbed by Mukai's insubordination and coldly kills him by absorbing his powers. Then Saiki transforms into his ascended state and the fight begins with the winners. Saiki intends to use the energy expended by the winning team to enable him to cross time. However, as the fight rages, Botan notes that the gate that links them to the past is starting to close despite the battle. Before Saiki can act, he is ambushed by Ash Crimson, who steals his power. It is revealed then that, while Ash was enlisted by Saiki to obtain the Three Sacred Treasures to power the time gate, Ash had no intention of helping Saiki. Ash is suddenly overtaken by Saiki's persona, who then attempts to cross the time gate in Ash's body. The winning team pursues him into the time gate and the final battle of KOF XIII begins inside the time gate with Ash's corrupted form. Saiki is defeated in the gate but persists on crossing over to the past, believing it means nothing since he can return to the past and then cross the gate again to attempt his plan anew. However, Ash halts his attempt and allows the gate to close, leaving Saiki trapped in the present. Furthermore, Ash reveals that he is a descendant of Saiki. By locking Saiki out of the gate, he denies Saiki's existence in the past and forces his own existence to cease. As Ash vanishes from the living world, the flow of time resumes, just before making amends with Elizabeth who recognizes Ash's sacrifice and mourns, holding his head band, the only thing left of his existence

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Saturday, July 2, 2011

Cuban Missile Crisis: The Aftermath


Cuban Missile Crisis: The Aftermath, free pc game full version also known as The Day After: Fight for Promised Land and known in Russia as Caribbean Crisis or (Russian: Карибский кризис), is a real-time tactics computer game published by 1C Company in Russia, Black Bean in Europe and Strategy First in USA. It was made using Nival Interactive's Enigma engine and is similar to Blitzkrieg



Storyline

The game is based on a possible outcome of the Cuban missile crisis in 1962 in which a U-2 is shot down, which leads to a nuclear apocalypse and World War III. USSR invades Europe and the Middle East, defended by French and German troops while trying to get the European people to Central Africa, An Anglo-American alliance try to defend what land is left in South America and Southern Africa for themselves, and a Chinese invasion of the USSR and the rest of Asia. All sides are trying to avoid the Nuclear Winter, caused from the exchange of Weapons of Mass Destructions (WMD's), that will cover the entire Northern Hemisphere (Supposedly wiping out all life)

Playable sides include:

Anglo-American Alliance (Sometimes called "Atlantic Alliance"): A military alliance founded by remains of United States of America and United Kingdom. The Anglo-American campaign starts in Europe, and the US and UK retreat their forces from the continent. After that they invade Yugoslavia to capture resources and later invade Burma for the same reasons. They invade Spain in the third mission, to get the captured Yugoslavian resources through Gibraltar (Controlled by the Franco-German Alliance). The final mission takes place in South Africa. At the end of the war, the Anglo-American Alliance settle down in the entirety of South America, Southernmost Africa and Australia. According to the game, the Anglo-American alliance is numerically inferior to USSR and China but has the strongest navy. (This is demonstrated in the game, as they can invade anywhere in the world.) Most of the units in this side have English accents.

Franco-German Alliance (Sometimes called "Euro-Alliance"): A coalition of European nations. While the primary contributors are France and West Germany, many European nations, like Italy seem to join this alliance after the USA withdraws from Europe and the USSR invades. Franco-German campaign starts in Central Europe, where European forces try to slow down the invading Soviet Army. Later, the alliance goes to Scandinavia to help Sweden and other Nordic countries. The third campaign takes place in Iberian Peninsula where they try to hold the front against the USSR while the government evacuates people and resources from Europe to West Africa. Their final phase takes place in West Africa against Soviets. After the war Franco-German forces settle in West Africa. They have the least amount of territory at the end of the game. Units of this side speak either French or

German.

Union of Soviet Socialist Republics: The Soviet Union has enormous manpower and resources in the game, making them quite powerful. The Soviet campaign starts in Eastern Europe where they engage European forces that refuse to leave Soviet territory (lost shortly after the nuclear war). They push into Belgium and France, thereby ending their invasion of Europe and defeating the Euro-Alliance in Europe. Later(in the fourth campaign) they fight against Americans and British in Yugoslavia for the resources there. The third campaign takes place in Siberia where USSR forces must deal with a surprise attack from Chinese. The final campaigns take place in Middle East and Africa, where the USSR fights Arab/Israel forces (US/British units) to create a corridor to Egypt (a friendly country). From there they move to settle in East Africa, conquoring the colonial forces there. At the end of the war USSR settles in Middle East and East Africa, from Egypt to Mozambique. All of the Soviet units in the game speak Russian and use experimental weapons such as Obyekt 279.

People's Republic of China: At the beginning of the war, the PRC, as ordered by Mao Zedong, sides with the USSR and initiates air strikes on US Air bases in Philippines. The USA retaliates by attacking Beijing with nuclear weapons. After this terrible attack killed many of the ruling members of the PRC, including Mao himself, a revolution occurs in the country against Mao's loyalists. The player is a commander for the revolutionary forces against the Maoists. After defeating Mao's supporters in the first campaign, China invades Siberia to capture materials. The third campaign takes place in South China and North Vietnam, where the PRC fights against both Anglo-American and European forces. The final campaign takes place in Indonesia. At the end of the war, China settles in Indochina and Indonesia. Chinese forces in the game use variety of equipment from old World War II equipment leased by USA to modern Soviet weapons and Chinese copies of the same weapons. In the course of the campaign, Mao is remembered as a tyrant and held responsible for China's plight. However, at the end of the game, Mao's photo can be seen in Chinese held Singapore

Gameplay

As with Blitzkrieg, battles take place on a 3D rendered terrain with an isometric viewpoint. Battles feature different seasons, climate zones, and weather conditions, all of which can affect game play.

Players can build bridges, dig trenches and pits, lay mines, resupply and repair units and call in air support when needed. Virtually everything can be destroyed, including buildings and bridges; it is simply a matter of providing enough explosives. Trees and forests can be flattened by tanks or artillery fire, and the ground can become pockmarked with craters.

Transport helicopters may land, pick up or unload infantry. Soldiers and tank crews can perish from radiation sickness whilst in towns irradiated by nuclear attack. Only NBC squads can fight and make it passable. Ground-to-air missiles may also attack aircraft.

Expanding on the single missions of Blitzkrieg, The Day After uses a dynamic campaign with resource management (in the form of fuel logistics) and airforce control.

Players receive reinforcements at the beginning of each chapter and have possibility to upgrade them. There are 4 campaigns: USSR, Anglo-American alliance, Franco-German alliance and the People's Republic of China


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System requirements:

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DirectX®: 9.0c
Hard Drive: 2GB free
Sound: DirectX 9.0c-compatible

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